Hardware Requirements
Without ray tracing, hardware requirements are pretty manageable, even at highest details. In order to reach 60 FPS at 1080p, Max settings, no RT, no upscaling, you need a RTX 3060 Ti, RX 7600 XT or RTX 4060. Got a 1440p monitor? Then you need a RTX 3080, RTX 4060 Ti 16 GB, RX 7700 XT or faster. 4K60? RTX 4070 Ti Super and up have you covered, the RX 7900 XT is pretty close with 58.8 FPS. Once you enable ray tracing, things change dramatically, especially for AMD. We tested only at the "Ultimate" RT setting, so you can still lower settings a bit manually. For 1080p you need a RTX 3080 / RTX 4070, or RX 7900 GRE and faster. 1440p with RT is only for NVIDIA cards, RTX 4080 and faster, the RX 7900 XTX reaches 55 FPS. At 4K only the RTX 5090 can reach 60 FPS with maximized RT settings. By popular request we're testing upscaling now, with maximum settings included in RT and DLSS quality, cards faster than RTX 4080 reach 60 FPS, and you can enable frame generation on top.
CPU Bottleneck
Especially in the city with pedestrians and cars around, the game is heavily CPU-bound. You will often end up with GPU usage dropping below 70%, especially on weaker processors. This drags down FPS accordingly, because the GPU is sitting idle while waiting for new work to come in from the CPU. Disabling RT helps a bit with CPU load, but overall it's similar to previous Spider-Man games—I guess this will make it a great addition to my CPU benchmarking test suite.